Tag: Lessons

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  • Shapeshifting

    *Homid* In this form the werewolf most resembles a human, although whether he remains one is a question for philosophers. Werewolves use their baseline characteristics in this form. *Glabro* Halfway to Crinos, the Glabro can pass for a human at very …

  • Auspices

    By tradition and legend, the Auspice of werewolves are determined by the phase of the moon during their births. As the cub ages into adulthood, the proclivities and duties of his Auspice will be made clear, so common wisdom has it. More modern and …

  • Tribes

    *Bone Gnawer* They thrive in cities, occupy decaying suburban wastelands, even prosper in run-down rural backwaters. The Bone Gnawer creed is “Whatever works.” They’ve mastered a variety of vicious guerilla tactics suited to their hazardous environments. …

  • The Pack

    The bonds formed in werewolf packs will transcend [[Tribes | Tribe]], culture, nationality, and social class. They are the single most important social unit among werewolves. After they have run countless leagues together and survived even more battles, a …

  • Spirit Realms

    Like our material universe, the Spirit World is infinite in its vastness and every werewolf is born with the instinctive ability to explore both. Shapechangers are creatures of spirit as much as they are flesh. [[File:556711 | class=media-item-align- …

  • The Litany

    h3. 1. Werewolf Shall Not Mate With Werewolf 2. Combat the Wyrm Wherever It Dwells and Whenever It Breeds 3. Respect the Territory of Another 4. Accept an Honorable Surrender 5. Submit to Those of Higher Station 6. The First Share of the Kill Belongs …

  • Hierarchy

    *Cub* These werewolves are treated as little more than children by others of their kind. They know almost nothing of their new society, but most are eager to learn. To move on to cliath, a cub must go through his Rite of Passage. *Cliath* Most werewolves …

  • Coming of Age

    *The First Change* This is a simple and easy to understand concept, but the event will have lasting repercussions for the rest of the werewolf's life. Werewolves will experience their first change during puberty, usually between ages 10 and 16 and they …

  • The Caern

    Caerns are sacred spaces that take many forms; they are gathering places for packs of werewolves and form the physical centerpieces for their society. They hold particular significance for the spiritual side of werewolves and are often the target of …

  • Gifts

    Werewolves learn Gifts from [[Spirit Realms | Spirits]], although the English word "learn" does not accurately describe the process. The mystical abilities that spirits pass on to werewolves are an intrinsic part of the former's nature, in the same way …

  • The Howls

    Werewolves have developed a creole they ostentatiously call the High Tongue. This allows werewolves from different regions to communicate, although there can be large differences in accent and dialect that can make intelligible conversation nearly …

  • Pack Tactics

    Like their wolf cousins, werewolf packs work together to take down prey. Each pack knows one maneuver for each point of Gnosis possessed by the pack mate with the lowest Gnosis rating. When this number increases, the pack may spend some time training …

  • Society

    Although the pack is the building block of werewolf society, the sept is the community in which they thrive. The sept enforces the rules and dispenses justice, but most importantly they guard the Cairn around which the sept formed. This makes werewolf …

  • Challenges

    Werewolves use tests of dominance to settle disputes between themselves when the disagreeing parties are of equal [[Hierarchy | rank]]. This is how leadership changes in tribes, [[Society | septs]], and packs, although it is fairly common for a leader to …