The Pack

The bonds formed in werewolf packs will transcend Tribe, culture, nationality, and social class. They are the single most important social unit among werewolves. After they have run countless leagues together and survived even more battles, a Shadow Lord would happily die for his Silver Fang packmate, even as one tribe plots to overthrow the other.

In the old days, each pack had at least one member from each Auspice, but modern werewolves do not find that necessary and more and more packs are formed out of harsh necessity than single-minded purpose. There are fewer werewolves these days, the old Galliards say, and that seems to be true, even if it is colored by their wistful nostalgia. Often, a young werewolf’s packmates are whomever he could find in the locale he runs in. Every pack pack must have a goal, but for modern werewolves, that goal is usually “Survive to fight the Wyrm”, or even just “Survive”.

Packs may have more diverse or even esoteric goals, and if the members survive to grow together, they inevitably will. Packs tend to specialize as they learn their members strengths: some explore untouched wilderness, others hunt for answers in the Spirit World, yet others may choose a locale to defend from vampires. Legendary packs have even lasted for three generations, as the pack gains a character and personality of its own, and new werewolves replace the old, but most packs end when the last original member dies off.

Packs may acquire a Totem, a type of spirit that acts as a mentor, teacher, and adviser to the pack. Pack Totems often reflect the goals of the pack.

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Each pack must have an alpha. This is usually the strongest or most commanding Ahroun, but leadership needn’t be permanent and packs often change alpha when there is someone more suited for their current task than the presiding werewolf. A pack leader may be challenged at any time during peace and the the challenge is not always physical. Packs decide for themselves what type of challenges are appropriate, although these decisions are strongly influenced by tribal ties and guided by werewolf rules and traditions.

Many packs come together during the werewolves’ Rite of Passage, as elders place cubs together to face the challenges through teamwork. Some come together afterwards, from werewolves who faced their coming of age ceremony alone.

What the pack provides is similar to family and friendship, but stronger than both. It satisfies a deep seated need in werewolves. A werewolf without a pack is a miserable, haunted, pitiable figure.

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The Pack

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