Shapeshifting

Homid In this form the werewolf most resembles a human, although whether he remains one is a question for philosophers. Werewolves use their baseline characteristics in this form.

Glabro Halfway to Crinos, the Glabro can pass for a human at very long distances in poor lighting, but strong wolf-like characteristics appear: sloping brows, sharp teeth and claws, hunched appearance and hirsute skin. In this form, the lycanthrope is recognizable as such by anyone who has consumed werewolf media. As a Glabro, the werewolves gain .1 to .3 meters in height and will double or even triple their body weight from Homid. Human speech is just barely possible, and guttural.

Crinos The war-form. When they change to this towering 3 meter monstrosity, werewolves show their intention to kill, now, and with very little to no mercy. A slavering wolf head sits atop a fur-covered bipedal slab of muscle, usually weighing over a quarter of a metric ton. Human speech is nearly impossible and barely recognizable as such. The werewolf now walks on digitigrade legs, but their arms remain similar to a human’s and shapeshifters in Crinos form may even wield tools. Their claws and teeth grow even longer and the werewolves mind is filled with an unstoppable rage. The Crinos form is never used for meetings, communication, introductions, or gatherings and to attempt to do so is to gravely insult everyone present. It only exists for war and battle.

Hispo The dire wolf. Nearly as large as the Crinos form, but much faster on quadruped legs; the werewolf in Hispo form could be mistaken for a wolf if they were not the size of a pony with fangs and claws like prehistoric carnivores. Human speech is impossible, but they gain the keen senses of an animal.

Lupus the werewolf is indistinguishable from a wolf in this form, although usually a very large one. They cannot speak any human language, but their senses and speed match that of wild wolves.

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Shapeshifting

Blackwater Wilderness BloodyMalth